FREE TO PLAY · NO INSTALL · TOP SCORES GET PAID

THE GAME THAT NEVER DIED.

A full first-person campaign, running in a browser tab on the open engine the community has kept alive since 1993. Clear the mission, bank the points, and the top scores each round share the pool. Nothing to buy, nothing to install.

1993
ORIGIN
36
MISSIONS
ZERO
COST
GPL
ENGINE
01 — WHAT THIS IS

THE WHOLE ORIGINAL DOOM IS RIGHT HERE.

Thirty-six hand-built maps, real weapons, real secrets, the original difficulty curve. Every run is scored, and the board is public.

01
THE REAL CAMPAIGN
Thirty-six maps, original pacing, secrets intact.
02
POINTS EARN SOL
Scored straight from the engine's own level stats.
03
NO WALLET CONNECT
Paste your public address, play, and earn. Nothing is signed.
● LIVE EPISODE I
1080P60
STREAM FEED
drop a video at public/stream.mp4
02 — LORE & HISTORY

THIRTY-THREE YEARS OF PEOPLE REFUSING TO LET GO.

This genre didn't evolve out of a boardroom. It spread on floppies and dial-up, got taken apart by strangers, and was rebuilt so many times that it now runs on anything with a screen. Community is the foundation Doom and this project is built on.

1993
ORIGIN
SHIPPED AS SHAREWARE
The first episode went out free — copied onto floppies, mirrored on FTP, passed around offices and campuses until it was on more machines than anyone could count. Players built a dedicated community from the ground up.
1997
SET FREE
SOURCE CODE RELEASED
Once the engine was public, it stopped belonging to any one era. Enthusiasts fixed it, extended it, and ported it to hardware — the reason it still runs today.
2000s
IMMORTALITY
THE MOST FAMOUS SHOOTER EVER MADE
Doom never became a period piece. It became shorthand for gaming itself — quoted in films, argued over in design classes, and dragged onto every screen anyone could find. The phrase every hardware hacker reaches for is still whether the thing can run Doom. Very few games get thirty-three years. This one got immortality.
2026
NOW
DOOM ON SOLANA
The most famous game in history, onchain — backed by one of its original creators. The full campaign runs in a browser tab, wired to a live scoring layer and a pool that pays out on a clock, so anyone can share in the memory and earn from it while they play.
PORTRAIT
public/sandy.jpg
03 — THE CREATOR

SANDY PETERSEN

One of the original Doom level designers — the hand behind much of the campaign people are still replaying thirty-three years later, and the father of Lovecraftian gaming.

Now he's bringing that memory onchain, and letting the people who play it earn from it.

X @SANDYOFCTHULHU
04 — HOW IT WORKS

PLAY. CLEAR THE LEVEL.
THE BEST SCORES EARN SOL.

STEP 01
OPEN THE PLAY PAGE
No download, no wallet extension. Pick a name and the engine loads in the tab.
STEP 02
PICK A MISSION
Start at the first map or continue where you left off. Harder skills spawn more enemies — more points.
STEP 03
CLEAR IT PROPERLY
Kills, items, secrets, exit. The game reports your stats the moment the level ends.
STEP 04
WATCH THE BOARD
Your score posts live. The round pays on a clock and the top of the board splits the pool.
SCORING 01
KILLS
Ten points a demon, five an item. Clearing the map out is the base of every good run.
SCORING 02
SECRETS
Twenty-five points each — the biggest single pickup, and the thing most players walk straight past.
THE PAYOUT
TOP OF BOARD
When the round closes, the highest scores split that round's pool. Only your best run counts.
05 — FAQ

QUESTIONS, ANSWERED PLAINLY.

You paste a Solana address — that's your profile, your leaderboard identity, and where a payout would go. There's no wallet extension to connect, nothing is signed, and nothing is ever charged. You can also play without one; the run just isn't scored.
Yes. There is no entry fee, no key, no token gate and no paid unlock. The campaign is playable end to end at no cost.
Straight from what the game reports at the end of each level: ten points per enemy killed, five per item found, twenty-five per secret discovered, plus a hundred-point bonus for clearing the map. Your run total is the sum across every level you clear.
Where you finish on the board. Each round runs on a clock; when it closes, the top scores split that round's pool. Only your best single run of the round counts, so a long clean campaign beats grinding the first map.
You're missing an objective, not hitting a bug. Look for an unopened door, a switch you walked past, or a secret wall. Every map in the rotation has a verified exit.
No, and it doesn't claim to be. It runs on the community's open-source engine using freely licensed replacement assets, with an original scoring and reward layer built on top.

TAKE THE FIRST MISSION.

PLAY THE GAME ▶ SEE THE POINTS
FREE TO PLAY · GPL ENGINE
FREE COMMUNITY ASSETS
NOT LAUNCHED FOLLOW ON X